Rethink your commute-save energy, reduce emissions, live sustainably.

Project Results

The anticipated outcomes for both secondary school teachers and students in the project are:

b-green ECO Audit Tool

A Learning and assessment Tool in the form of an Augmented Reality Game

b-green Training KIT

A Multi-Media Training KIT for Teachers  and Students.
The topics of the Framework: 
1. Natural Resources Management and Environmental Protection
2. Waste management and recycling
3. Sustainable transportation, food and fashion
4. Water Protection and Management
5. Energy resources and energy management
6. Impact of civil/industrial activities on environment
7. Urban development and pollution, smart cities

b-green GuideBook

A Comprehesive and ready to Implement Guidebook to support the organizations to organize a creative and inspiring programme aiming on environmental issues.

Interactive Platform

The B-Green Training Platform is an interactive, online resource designed to support both teachers and students in enhancing their knowledge of environmental sustainability. It offers a variety of functionalities tailored to different user needs, accessible in five different languages.Key features include:
  • e-Learning Section: This area provides a wealth of educational materials, resources, tools, and best practices for teachers and students to access, helping them expand their understanding of green topics.
  • e-Community: A social environment where teachers, students, and experts can interact, exchange ideas, share experiences, and collaborate on projects. This fosters a network of like-minded individuals committed to sustainability.
  • Eco-Audit Tool: A unique feature that allows schools to assess how eco-friendly they are. Accompanied by a guide, this tool helps promote sustainable practices within educational institutions.
  • e-Library: A comprehensive collection of resources, including previous trainings, videos, and good practices, to support continuous learning and development.
  • e-Assessment Tool: This tool helps validate acquired skills using Open Badges, ensuring that both teachers and students can track and showcase their progress in sustainability education.
The platform not only enhances student competencies in environmental topics but also strengthens the profiles of teaching professionals by introducing new pedagogical methodologies and extending their classroom practices. Through this dynamic platform, users are empowered to contribute to a more sustainable and environmentally friendly future.

ECO AR Game

The upcoming ECO AR Game, will offer an interactive and engaging way for students to deepen their understanding of environmental sustainability. Utilizing marker-based augmented reality (AR), the game acts as an evaluative tool to assess comprehension of the B-Green training material. Players explore various eco-friendly scenarios, answer related questions, and receive instant feedback, making the learning process both fun and educational.Key features of the game include:
  • Personalized Profiles: Users create a profile and choose an avatar, ensuring content is tailored to specific age groups (12-15 and 15-18 years old).
  • Interactive Gameplay: Players scan markers from a dedicated handbook to trigger AR scenes and engage with eco-friendly challenges.
  • Practical ECO Tips: The game presents tips on sustainable living, randomly selected from a database of 100, offering actionable advice on energy conservation, water preservation, and more.
  • Scoring and Rewards: A scoring system tracks progress through eight levels, with badges awarded for achievements, motivating ongoing engagement.
In addition to the game, an A5-sized handbook complements the experience, providing concise educational content that triggers AR enhancements, enriching the overall learning experience.The ECO AR Game blends innovative technology with educational content, equipping students with the skills and knowledge necessary for sustainable development in an immersive, fun, and meaningful way.
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